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3d coat auto retopo spline
3d coat auto retopo spline






3d coat auto retopo spline
  1. #3d coat auto retopo spline how to
  2. #3d coat auto retopo spline manual
  3. #3d coat auto retopo spline software

I tried 3Dcoat with voxeleziation after I closed the holes on the eyes and tried the “select all by trait > non-manifold” in edit mode + vertices mode in Blender before export, and no vertices were selected, which means it was “solid” with no holes.Īnd here are the results, It stopped fusing itself with its vertical mirror clone, but:Īlso tried with the simple, “perfect” monkey, after subdividing to reach 250k: the eyelids), which is why I’m looking for other solutions.

#3d coat auto retopo spline manual

What I don’t like is that it can’t figure out the rounded edge loops needed for the mouth -in order to completely replace manual retopo ( but it makes everything else perfect, incl. I don’t promote the app, but it never complained and did the job. If a human being with an average (or bellow average) intelligence can retopo a mesh with holes for the eyeballs, then an average intelligence algorithm can too, albeit faster and more precisely. That is only and exclusively required by extremely foolish, simpleton algorithms. Retopology requirements have nothing to do with deliberately made holes on a mesh. This is the same in any app with an auto retopo system. You will always need a solid form closed mesh to perform an auto retopology. Test the result with ticked “voxelize before Toka

#3d coat auto retopo spline software

Not that this can justify in any way the embedding of it’s mirrored clone on the vertical axis… LOLīTW, the software claims it can handle 2-4 million tris easily and even has the option to load “huge” meshes, meaning up to tens of million, when mine is just 0.8 million, that’s why it didn’t even crossed my mind, also in order to avoid blindly destroying some useful input-res on critical parts eg on the eyelids.įor one, I can’t find “decimate” on 3Dcoat, someone wrote on the net that you press w in sculpt mode for your mesh to appear(!), then select decimate from geometry, but the mesh simply doesn’t appear…Ībout symmetry, here’s what the author of the software wrote -why disbelieve him carlosan Well, thanks, I appreciate the info, but if I posted the results I’m getting, you’d be laughing rolling on the floor, but I can’t make them public.Īt first glance, your mesh seems to be of the “easy” kind to handle by “sensitive” software, as it is a “closed” one, and probably a “manifold” certified too… Mine has holes for the eyeballs. They should apply for World Guiness Award, for the most unusable software ever…

#3d coat auto retopo spline how to

The way to move an object was also apocryphal, and when I found the hotkeys, it stopped working when I needed it -I thought the object was somehow deselected (although there was no hint that it was selected, when it worked), but I still don’t have a clue how to even select the object… or rotate it! Fortunately I have a 3D mouse supported, but when I re-oppened the app, it had forgotten the settings. In order to rotate the view one has to make a toolbar appear on the top of the screen, then find a tiny icon and use that. I even disabled symmetry to no avail, which the auto-retopo weirdly does not support(!), except… radial symmetry(!) -a vase anyone? I’m trying for 3 hours to make it auto-retopo a 800k mesh I imported (obj) of a face and the result is always a mesh partially fused with its mirrored one on the vertical axis -go figure. It beats the un-usability of zbrush by an order of magnitude, or more.

3d coat auto retopo spline

More like Best Trash Usability Ever (not just non-existent, the opposite of usability: torturability!) + The Buggiest Ever. Try to render same object without Nanite and your fps will drop to 1 or less.Ĭommon use of Nanite will be to keep it only for static geometry, even low poly objects while rendering all other stuff with common rendering engine.Īlso examples i posted was to show that workflow is really not Zbrush directly to Unreal (specially vertex pbr painting on same surface does not exist until someone will propose it).Īnyway we are out of subject as it’s auto retopo tools.īest Auto Retopology tool ever? 3Dcoat latest Processing and rendering some object with million triangles Nanite will render all those triangles while keeping good frame rate on Mmid and also entry hardware like GTX 1660 ti. Somewhat like Zbrush rendering compared to most common sculpting apps rendering. It was to show the very high density triangles Nanite can render in close view, while common renderer just can’t draw as much triangles on screen.

3d coat auto retopo spline

If you want to compare it with traditional rendering at least you will have to add lods because having a 40k tris object at 200 meters is crazy.








3d coat auto retopo spline